On April 19, Netflix unexpectedly reported its first loss of quarterly subscribers in more than a decade, wiping out a third of the company’s market value the next day. The company cited Russia’s invasion of Ukraine, inflation, and fierce competition as reasons for this drop-off in viewership.
Netflix shed some 200,000 subscribers, which marked a halt in a seemingly unstoppable growth, making the company the worst-performing S&P 500 stock this year. In fact, a loss of 200,000 subscribers is a 0.09% decline, akin to a rounding error; had it been a 0.09% increase, the change wouldn’t have merited much attention. Nonetheless, news reporters have compared the loss to a hemorrhage [1].
There is more to the story, and perhaps Netflix’s foothold is crumbling. All told, the streaming service had projected a 2.5 million gain in subscribers for the first three months of the year, and added 500,000 accounts before losing 700,000 when it pulled out of [2] Russia after the Ukraine invasion. Given the disproportionate impact of one event, the strong market reaction may simply reflect the human aversion [3] to loss.
Yet, the drop-off might also indicate a new reality for Netflix. As pandemic restrictions ease, consumers are looking for alternative entertainment options. Moreover, Netflix has lost much of its competitive edge against other players in an increasingly crowded market. Having original content is not a differentiator anymore as Disney+, HBO Max, Apple TV, and Amazon Prime Video are putting out their own shows of equal or even arguably higher quality. Facing fierce competition, upstart streaming services are dropping out of the game, and CNN’s ambitious news streaming service, CNN+, shut down within a month of its launch.
Amid a historic loss, Netflix is poised to go big on gaming. Since July 2020, when the company announced that it would enter the video game space, it has hired high-profile executives and purchased three game studios. Netflix is looking to build a gaming business that can create synergy between their streaming service by adapting games into shows and vice versa. The hype around Netflix that was built upon the Covid bump seems to be receding [4], while the company is seeking new content opportunities around video gaming. But after all, digital content can only claim so much of our attention.